The remake was being developed alongside Resident Evil 4, made a Nintendo-exclusive by the unrelated Capcom Five agreement, and Studio 3's Resident Evil 0, which was also planned to be a Nintendo-exclusive before development was halted temporarily in 1999. The game was released in 2002 as a GameCube-exclusive title, fulfilling Shinji Mikami's commitment to make Studio 4 titles Nintendo-exclusives. It received positive reviews from video game critics, with many praising the much-needed overhaul and increased scare factor. The game is notable for its graphical overhaul, mechanical updates, and revived sub-plots. In Japan, the remake's title is spelled in lower-case letters ( biohazard) in its logo along with the other GameCube installments, in contrast to the previous games' logos, which spelled the title in upper-case letters ( BIOHAZARD). While this version was simply titled Resident Evil, it is often known under the informal titles of Resident Evil: Remake, Resident Evil: Rebirth, or Resident Evil: HD Remastered(abbreviated REmake and REbirth, respectively) to disambiguate it from the original title. It is a remake of the 1996 title of the same name. Resident Evil is a survival horror video game developed by Capcom at the beginning of the 21st Century. BBFC: 15 See also: Resident Evil (1996 game), Resident Evil: Director's Cut, and Resident Evil: Deadly Silence
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