![]() A little time has passed (6 years actually) since this tutorial was written, when it became clear to many software developers that gamma 2.2 should be defaulted to 3D rendering programs, including 3ds Max developers. Very quickly, photorealistic rendering from fancy 3d-award galleries smoothly migrates to everyday life and became a industrial standard, especially for product renderings and architectural visualizations. This mini-tutorial actually describes gamma 2.2 setup process on 3ds Max and V-Ray example. Therefore, the software must be configured to work with gamma 2.2. In order to get 3D visualizations that look right, they need to be brought to gamma 2.2, or rather to say, the rendering software must take into account gamma correction, especially when working with raster (textures, renderer output). Back then, Input and Output Gamma values for both, 3ds max and for V-Ray were linear, ie 1.0 by default. This tutorial was written in times of 3ds Max 2008 and V-Ray 1.5.
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